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You searched for: (collection:gamefootage OR mediatype:gamefootage) AND -mediatype:collection AND firstTitle:I
[movies]IGS 2007: 'Episodic Gaming For Indies' (Dave Grossman & Kevin Bruner, Telltale Games) - Independent Games Summit
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Episodic Gaming For Indies (Dave Grossman & Kevin Bruner, Telltale Games) Telltale's CTO and design lead talk about their experiences as an indie developing the Sam & Max and Bone series as PC episodic titles, explaining what the company learnt and what other indies should know about the pros and cons of episodic gaming.
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Episodic Gaming; Telltale Games; Dave Grossman; Kevin Bruner; Sam & Max; Bone
Downloads: 625
[movies]IGS 2007: 'Innovation in Indie Games' w/ Swink, Gabler, Chen, Mak, & Blow
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Innovation in Indie Games (Kyle Gabler, Experimental Gameplay Project; Jenova Chen, ThatGameCompany; Jon Mak, Queasy Games; Jon Blow, Number-None; Moderator - Steve Swink, Flashbang Studios) Join the luminary creators of the Experimental Gameplay Project at CMU, IGF-winning Braid, and the brilliant Everyday Shooter as they dissect innovation in indie games...
Downloads: 1,253
[movies]IGS 2007: Future Of Indie Games
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: 'Building The Future of Indie Games' Panel (Greg Costikyan, Manifesto Games; Mark Morris, Introversion; Eric Zimmerman, Gamelab; Derek Yu, Bit Blot; Moderator: Simon Carless, IGF) "In a much more wide-ranging discussion, we look at the next two, five, or even ten years for the independent games movement...
Downloads: 416
[movies]IGS 2007: Jon Blow - 'Indie Prototyping, Braid, & Making Innovative Games' - Independent Games Summit
Part of the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Indie Prototyping, Braid, & Making Innovative Games (Jonathan Blow, Number None) Former Game Developer magazine code columnist and 2006 IGF Design Innovation winner Jonathan Blow, the creator of innovative time-manipulating platform title Braid, discusses the deliberate methodology behind his indie game prototyping...
Keywords: IGS; IGS 2007; GDC; GDC 2007; GDC Lecture; Independent Games Summit; Indie; Braid; Prototyping; Concepts
Downloads: 2,511
[movies]IGS 2007: Making An Indie MMO (Daniel James, Three Rings)
A lecture from the 2007 Independent Games Summit, held at the Game Developers Conference 2007 in San Francisco, March 2007: Making An Indie MMO (Daniel James, Three Rings) The business and creative mind behind games such as Puzzle Pirates and Bang! Howdy discusses the practical logistics of handling heavily invested online game players as an independent developer, discussing elements such as when and how to update content, community management and keeping players interested, how to approach Beta...
Downloads: 749
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